I was quite excited about creating my very own comic as it related
to a lot of my interests including manga as well as my overall desire to go
into the illustration industry. Now as I approach the end of the project I
faced a lot more challenges and problems than I first anticipated and the
number one enemy was time.
Our first task was to research the current market in our chosen
field so the logical thing for me to do was to go to Forbidden Planet and
Travellers’ Tales Books in Manchester and ask the staff there what kind of
manga sells the best and trends that are appearing the market. I also created a
survey to hand out to customers and passers-by in that area. This was where I
hit my first snag. I did struggle quite a lot to approach people on the street
to ask them for some of their time. I worried that I would become something of
a nuisance. This fear was only compounded when Forbidden Planet refused my
request to ask some of their customer’s questions. This in many ways restricted
the outcome of my primary research although I did get some useful insights into
buying trends and popular genres which helped me decide how I would then market
my own comic.
My next task was to generate some ideas for my comic’s concept
which I had no problem with at all as I already had a strong idea for a story
which had evolved naturally in my head and it was just a case of fitting it to
the market research. This was pretty simple as there are so many widely
accepted genres in this market that it was more a case of making sure it was produced
in the right format. Because while manga fans are open to new manga’s they
usually like to try them first before really investing money into the many
volumes that follow. One thing I was certain of was that I wanted my comic to
keep to very manga style roots but really wanted it to appeal to a western
audience. So the idea of my story adopting a western culture and approach
seemed the most logical way to attract that audience as it would be easier for
them to relate to it. I tried my best to incorporate some of things I had
learned from the critical approaches to audiences unit, especially with the
two-step flow model which I genuinely think applied to the general manga
audience.
To start the design process I first started looking at artists
both from eastern and western cultures as well as modern and traditional. It
was important for me to look at traditional Japanese artists like Hokusai where
you can really see the roots of artistic styles and expressions found within
the manga art style. I also looked at modern illustrators where I was seeking
interesting ways to approach line art which is something I really wanted to
apply to my own work. My design pack also included some of my own designs for
characters and concepts for the universe. However I feel that the time we had
left kind of freaked me out into starting the actual production of the comic
which I do regret as I feel if had given myself more to refer back to I would
have found the production process a lot easier.
I had initially planned to draw out my pages and then edit them as
I go along and started to do this with the front covers but then I thought for
the actual comic pages it would be best to draw them all out first as then I
would keep the constant flow of the story. This is where I made the mistake of
not dividing my time equally and I left myself very little time to edit the
actual comic pages on the computer. I underestimated greatly how long the
process of editing the pages would take. I also spent too much time seeking out
more appropriate software for the task when I eventually discovered methods
that made using Photoshop a lot easier. I was very pleased with the results of
the methods I used in Photoshop and it actually gave the comic pages a sense of
authenticity, it also allowed me to explore and experiment with the software
with quite a range of pleasing results.
My biggest struggles definitely came when I started drawing out
the comic pages and this could be for several reasons. The amount of different
subject matter I needed to draw for the comic I constantly had to find
reference images to assist me and it was a struggle to find appropriate help.
In hindsight I should have spent more time going out and taking my own
reference images and I did to an extent for anatomy posing but could have done
more for the environments. Again this was because I allowed myself to get wound
up by the constant time frame which wasn’t really necessary. I also struggled
with the quality of what I was drawing, I never felt really happy with it and
it was only when I started to edit on the computer that I realised it was
coming together and wished I had persisted with some of the pages I scrapped up
to this point.
At the start of this assignment I aimed to have fifty pages of a
comic and a one minute thirty second animation. However this was a huge amount
to put on myself and I think it was this kind of pressure looming in my head
that made drawing out the pages quite difficult. This is because I constantly
had my head what I still had left to do and this affected how I felt about what
I was doing. What I had set myself to do in a production time of two months is
what most manga artists do in several, and that isn’t even including the
animation. I found it so difficult that it got to the point that all the
initial enthusiasm for the project had almost vanished and things I should have
compromised on early like how much I produced only happened later down the
process. It was only towards the end of the process I started to realise the
only one creating that intense pressure was I and the important thing was
really the quality of the work and the process, rather than the quantity.
Overall I am pleased with how the pages I finished came out and
although it is by no means the finished product it does give a good sense of
the concept. I just wished I had realized earlier that it would have come
together in the end and hadn’t wasted a lot of time fretting over perfecting
every drawing. I do have in my head a wider scope of how my concept will evolve
and I do hope to continue developing it in the future. This project has really
taught me the importance of utilizing the time you have and making sure you
scope the whole process rather than getting stuck on just one small section.